30 Jun 2011

Relictors Pedro Kantor

This is my new Pedro Kantor, like the Legion Of The Damned, another ebay purchase but which I have then re-painted the armour and changed a few things to make him a Relictor. Original and all the hard work by Animatronica (Warseer Thread here).

The shoulder pad was crying out for something above the Skull, however another Skull Chapter Badge was out of the question, so a First Company "I" was painted instead, as game wise he'll be leading the Sternguard squads made of First Company veterans.

This mini is a great scupt and I really enjoyed reading Rynns World from Black Library to get a picture of poor 'ol Pedro and his struggle. The Relictors welcome him with open arms to bolster their numbers...

27 Jun 2011

Magnetized 40K Turn Marker

Just a short post with something simple, I often lose track of what turn we are on in a battle, is it turn 4 or 5, or what do I need this turn for Reserves roll? So, I dug out the turn marker and painted it. I've magnetized the arrow so it doesn't come loose.

The colours I chose reflect the colours of my Relictors, simple but a lot better than the garish green plastic I reckon. Just a simple way to make my games a little more enjoyable. Thanks for reading.

25 Jun 2011

Relictors Landraider Achilles 'Maximus'

I've just finished a new addition to the Relictors Armoury, with a rare and ancient Landraider design, the Landraider Achilles. This is a FW and Plastic kit with two twin-linked Multi-Meltas, a Thunderfire cannon (awesome fun) and I've added a Hunter killer for first turn shooting when the main (edit: Multi-Melta) armament is out of range, but at 335pts - expensive but totally worth it!The latest battle between Relictors and Pornstarjedi's Ultramarines saw it shrug off Melta fire (Ferromantic Invulnerability - no 2D6 Pen Melta or Lance effect) and Thunderhammer hits (AV14 - needing 6 to glance) and even when penetrated, a minus 1 modifier to the damage result meaning it will never explode (except from Destroyer weapons!).It has no Assault doors so disembarkation is normal and has a troop carrying capacity of 6 - enough for an IC and Honour/Command Squad! Anyway, hope you like. I need to add an honour marking to his flank for being tank of the match! Or for just being awesome. Edit: I have now added the normal weathering to the tracks and track guards to match the rest of my Relictors tanks.

21 Jun 2011

Blog Wars Game Two: Relictors vs. 'Nids

The game – Annihilation/Dawn of War

By both of us getting tabled disastrously in our first game (on purpose…honest), the ‘Nids and Relictors got faced up against each for game two! This is great because we’ve never actually played against each other.

Siph: Seen Here

t6d: Seen Here

Anhilation – that’s good, my general tactic is to munch on my opponent. Dawn of War – awesome! Less chance of getting shot first turn! My tactics were simple; avoid the assault Terminator filled Land Raider, snipe with the Hive Guard and rush with everything else.

Siph gets first turn, so I decide to just play the Tervigon from the start and bring everything else in 2nd turn (barring the outflanking Genestealers and Deep Striking Doom). The Tervigon hides behind a building.

Siph 1st turn:

I decide to stay at arms length and get a few shots in to whittle the gaunts screen and brace myself for the 'Nid rush. Drop Pod assault into my own baseline so I can add the Sternguard firepower to the rest of the army.

t6d turn 1:

For the first game in eight, the Tervigon births about 8 gaunts and doesn’t poop out on the first turn (Just my luck-Siph). She then casts Catalyst (FNP) on itself and resumes hiding.

Siph 2nd turn:

Ineffective shooting but move Redeemer up, need to close on his big bugs to swipe them. Take a few pot shots at Trygon and wound it with Attack Bike MM.

t6d 2nd turn:

I forget to roll reserves.

The cavalry turn up en-force. Octomum spawns another 8-10 gaunts successfully and casts Catalyst on the Venomthrope & Tyranid Prime unit.

The Trygon Prime and Hormagaunts take the left flank ready to race forward. The unit of Hive Guards are completely hidden in cover near the middle of the board.

The gaunts form a large screen in front of the bulk of my army and everything pushes forward.

The Hive Guard take some pot shots at the Rhino on my left flank and wreck it straight away and somehow flips onto its side! The surviving passengers huddle into cover behind it. Everything else has run so there’s not much left for me to do.
The Hive Guard take some pot shots at the Rhino on my left flank and wreck it straight away and somehow flips onto its side! The surviving passengers huddle into cover behind it. Everything else has run so there’s not much left for me to do.

Siph 3rd turn:

Can't really remember. My right flank troops in rhino have a pot shot at Trygon as does Missile Launcher troop in ruins and Attack Bike and Rifleman Dread. Wounding it again - I will get it. Assault Troops in flank attack his Horms and inflict good casualties.

t6d 3rd turn:

I forget to roll for reserves again…

Hexadecamum spawns another 8-10 gaunts without pooping out! Catalyst goes onto the Venom/Prime brood again.

The Horms combat the Rhino survivors and start killing and the Trygon Prime tries to reach the nearby squad at convenient head height..but fails and is left in no mans land.

The large brood of gaunts advance up towards the marines in the middle of the board whilst the smaller broods of gaunts craftily stay closer to the advancing Land Raider. Everything else marches behind.

Shooting from the Hive Guards kill a few marines on one flank and shots from the main advance maybe kill one or two marines in the in the middle.
Siph 4th turn:
Raider tank shocks the gaunts and they move – the Terminators shoot one of the smaller gaunt broods and then assault. Dangerous terrain from the Venomthropes, Counter Attack and Poison from the Tervigon mean the gaunts kill most of the Terminators…but not the chaplain I think. I think this is where Tigerius charged the Carnifex’s not realising how tough they are and died. I was silly to do this, might of the ancients or not.

I shot up the Trygon and kill it. The Horms lost in combat against Assault Troops and Tactical Marines and because the were out of synapse ran off. I overran them killing all of them. Freeing up the flank - until the Genestealers may arrive...

t6d 4th turn:

I weep for he fallen Trygon and Horms but rejoice the super gaunts! I finally remember reserves and the Stealers enter the game by the wrecked Rhino to finish off after the Horms. Doom arrives in centre of Siph's lines but his 'Orbi' misses and inflicts a wound on his own Pod.

Triacontamum gives birth to another 8 gaunts and finally poops out…good going! Catalyst goes on the Venom/Prime brood again. She then tries to charge the empty Land Raider but comes up short.

On the left flank the Hive Gaurds kill the last of the marines out of combat and the Stealers almost finish off the marines (two slippery ones get away).

In the centre the Carnifex brood wipe out the Chaplain in a horrendous barrage of fire. Termi armour or not is not going to stand against 24 shots!

The last of the Terminators are taken out by the super gaunts in combat.

We are running out of time now – and I know I don’t have the time to table Siph and he has some armour still in the game. What worries me is the fact that I had more Kill Points to give up in the first place…this could be close.

Siph 5th turn:

Redeemer flames a bit and shots a bit, Rifleman adds his weight but fail to take down the Tervigon. Troops next to Doom think, hell, kill it and charge, losing 2 through Leech.

t6d 5th turn:

Doom kills off the Troops in CC with Leech. Catalyst goes back on the Venom/Prime brood.

The left flank is largely mine now, in the middle the Tervigon finally gets the charge on the Land Raider and wrecks it (getting hurt in the process).

The Carnifex twins shoot up some more marines from afar and the Doom almost wipes out a marine squad with Spirit Leech and Cataclysm.

We call the game at this point.

End score: ‘Nids 10KP’s and Relictors 8KP’s (VP’s were about 1100 to 700).

Siph summary:

Tried to keep them at arms length and shot them up bad. I had some poor shooting when I needed it most against big bugs but that said the big bubble of screening Gaunts was a pain. I used up lots of dakka on little bugs but failed to kill the big nasties with the KPs, except the Trygon - I loved shooting that up, and freeing that side of the board until infiltrating stealers chewed me up. I've never played 'Nids and loved every minute of it, Tigurius is a poor choice of IC for this battle but that is what I had. I need more dakka, the non-competetive build showed on this battle, I was seriously lacking long range fire. I don't mind closing on most foes with bolters and power armour however I don't like closing on 'Nids!

t6d summary:

A great game! And in hindsight it was deceptively close:

  • If the Dread had shot up the Venom/Prime brood on the last turn, with that amount of firepower it would have killed them and yielded 2 KPs for the draw.

  • Tigerius was unlucky not to activate his force weapons when charging the Carnifex’s – if he had, they would probably have both died.

Ulimately, the Tervigon was my star; birthing 38 gaunts and then boosting them enough to take on assault Terminators! I cant wait to play against Siph again soon...but get the feeling he might be gunning for me a bit more next time.

19 Jun 2011

‘Nids at Blog Wars

Apologies for the lateness (I left for holiday straight after the tournament) but here’s a rundown of how the ‘Nids fared.

First off – I got all the painting done with one evening to go! It was a bit of a slog in places and I had to rush a couple of pieces that I would have preferred to spend more time on…but it’s good to have a fully painted army. The list I took can be found here.

Overall I came 19th out of 26 (with Siph coming a close 20th and pornstarjedi 24th) which isn’t too bad to say I had 1 win and 2 losses.

Round 1: ‘Nids vs. Dark Eldar

My first ever tournament game was against Venerable Brother from Sons of Sanguinius, his list was this. I’ve never played against DE before but knew they had poison on too many units for my T6 creatures liking…

The game was Capture and Control/Spearhead. I placed my objective in my corner and set up to go first. I created a large blob with the Hormagaunts and Trygon Prime on one flank. The idea was to just sweep the entire army in one piece across the board and overwhelm the DE. They are pretty brittle – so how hard could it be?

I got completely annihilated. VB played a perfect game starting with stealing the initiative and sat out of my reach using Dark Lances/poison to pick off anything that had a strategic value to me. My mass of screening gaunts got caught up on terrain and stalled the advance of the rest of the army – leaving it floundering. The Tervigon pooped out on the first turn L. VB then went on to pick apart the rest of my army and I was essentially tabled by turn 3.

No hard feelings though; VB played an awesome game and it was honestly great to watch the DE be played exactly as they should be; fast and deadly. Oh – and VB also happened to go on to win the tournament…

Round 2: ‘Nids vs. Relictors

Second game I got paired up against Siph’s Relictors! So there will be a separate post about that game.

Round 3: ‘Nids vs. Black Templar

The last game of the tournament was against Brother Loring from Kirbys Blog and his list was here.

A Terminator-heavy foot list looked very interesting and different from any other SM lists I have played. Unfortunately my recent experience against Terminators has made me very wary of how tough it is for my ‘Nids to get though Terminator armour.

The game was Size Ground/Pitched Battle with 5 objectives spread evenly across the board.

I set up first again in a similar way to Game One to try and meet the Black Templars head on. BL set up with a very imposing core of 3 Terminator units.

My plan (as cheap as it was), was to kill his 2 troop units meaning he would be unable to score and objectives and my abundance of troops (depending on the Tervigons mood) would force BL to have to table me to win. I think BL realised this as he kept his troops relatively protected.

I can’t remember many details of the game, but the Tervigon pooped out on the first turn…again. BL managed to make an insane number of saves compared to my measly rolls. The assault Terminators advanced aggressively but the 2 remaining Terminator squads were played defensively. If BL had pushed these forward to meet me head-on, the game would have been over much sooner than it was. Ultimately it was a bit of a bloodbath and the game came down to BL needing to kill my last unit (which were sat on an objective) in his 7th turn assault. BL managed it and snatched victory! By far the closest and nail-biting game I have ever had and Brother Loring was an excellent opponent.

It was a great tournament and I’m glad it played out like it did – for how many MEQ and IG players that attended, I was lucky that I didn’t have to face up against any vehicle heavy lists (which would have gone terribly).

My list worked as expected; it was fun to play with – especially the double Carnifex combo, but not competitive in the slightest. The Tervigon has now pooped out first turn on 7 of my last 8 games and the Trygon is a slithering target. Ultimately there was nother that was hard hitting enough and very little in the way of redundancy.

I am already working on a more competitive list to bring to the next Blog Wars… Overall I had a great day and many thanks to Alex from From the Fang for organising.

Legion of the Damned Squad

Not my own work but a rather cool ebay purchase i saw through Warseer (Animatronica thread here) and had to have. The cost was offset by selling my own unbuilt squad and another squad boxset I won through Heroes of Armageddon weekly draw (go donate to this great cause), so next to nothing really! I tried them out this week versus Pornstarjedi's Ultramarines and they ate through a Sternguard squad and Termi Assault Squad with help from Pedro Kantor before dying to a charging Marneus Calgar and more Assault Termies.I love the relentless aspect so the squad will get an additional Legionnaire with Multi Melta which I'll paint to match, shouldn't be too hard as i have these for reference. Their 3++ save is awesome and kept them in the fight for ages.

I changed their bases to match the rest of my army but kept the cool flames on the bases and have an extra one I took from the Flamer armed Legionnaire for the new MM Legionnaire. Also changed the Sergeant's bolter to a bolt pistol to make it Codex legal before I read a FAQ which says he can replace Boltgun and/or Bolt Pistol for Powerfist, oh well - kinda like the old style Bolt Pistol, so it stays.

A great addition to the ever growing Relictor force...

17 Jun 2011

Blog Wars 2011- picture heavy


After the amazing event, that was Blog Wars 2011 I thought I'd share my pictures of the event.

My three battles during the day saw the might Ultramarines taking on 2 different Grey Knight forces, and Space Wolves. I found the battles interesting to see how other marine players play as appose to Siph and his Relictors.

My force selection raised a few eyebrows, 2 land raiders into a force of 1750 points, plus 2 terminator squads and Marnes Calgar used the majority of my points, however all competed well and it wasn't until the 3rd battle that both land raiders were destroyed.

Battle 1
Battle 2
Hi to Alex (From the Fang - TO)
Battle 3

Other Pictures from Blog Wars 2011
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